Kick Slash Samurai
Face Down Impossible odds as a steadfast samurai
Digital game developed Fall 2014.
Role:
Game Designer
Lead Programmer
Project Status:
Complete
Kick Slash Samurai is a two button action game where players try to kill as many approaching robots as possible before they are overwhelmed. It was born from the desire to create a simple action game and then to wring all of the creative juices out of it. Players take on the role of a lone Samurai facing down the invading robot horde. Players can either kick robots to push them back for a short period of time or slash to destroy them for good. The catch is that after each slash the Samurai is vulnerable for a short window of time. So players will have to manage the incoming robots wisely. They must learn when to play defensive and when to go on the offensive. What these simple mechanics create is a kind of rhythm game based around when to kick and when to slash. However, if a robot ever reaches the lone Samurai it will self destruct, taking the hero with it.
Developed with C# and Unity