Mobius

the end of the tunnel

 

 

Digital game developed in 24 hours Fall 2015.

 

Role:

Sole Developer

 

Project Status:

Complete

Mobius is an infinite flying game about navigating through a procedural generating tunnel. The game was developed in 24 hours and was my first real attempt at building a game in unreal engine. I wanted to add my own spin on the infinite running genre and at the same time work on some procedural generation. My main goal for this project was to familiarize myself more with Unreal Engine specifically with the blueprint system. The system allowed me to rapidly create tunnel tiles that could change every play through. Currently I am view Mobius as a proof of concept for a slightly larger game I would like to make that will build on the tunnel generation, play with the spectrum of meditative to adrenaline infused gameplay, and add more of a player driven "thematic" element to the game. 

Developed with C++ and Unreal Engine